> For the complete documentation index, see [llms.txt](https://wiki.bendingmc.net/bendingmc-wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.bendingmc.net/bendingmc-wiki/crops/getting-started.md).

# Getting Started

In the context of custom crops, foraging refers to the process of obtaining seeds and natural crops, In the wild there are two main ways: wilderness gardens and seed crafting. More ways will be possible in the future as the system is expanded.

**Wilderness Shrubs**

* \- Wilderness Shrubs are custom plants that grow throughout the world and can be found in a wide variety of biomes, when broken these gardens will randomly drop one crop that grows in that climate.
* \- Shrubs come in six varieties: **Arid, Frosty, Soggy, Shaded, Tropical** and **Windy** distributed throughout the world.
* \- When broken they each drop *one* crop of the corresponding climate type. These shrubs are found in a selection of biomes based on those area's climates, *Frosty Shrubs* are found in the cold *Taiga*, *Arid Shrubs* in the dry *Deserts* and so forth.

**Seed Crafting**

\- Any crop *(found foraging, bought from other players or harvested from a cultivated plant)* can be put into a crafting grid to receive one of the corresponding seed type regardless of tier, with a *1:1* ratio.

<figure><img src="/files/S354Y4RrJxF8cJ9rUFlI" alt=""><figcaption><p>All shrubs from left to right: Arid, Frosty, Shaded, Soggy, Tropical and Windy</p></figcaption></figure>

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<figure><img src="/files/w3NgKVbgKThCPOOoUIhS" alt=""><figcaption><p>An example of crafting one of any produce item into the corresponding seed.</p></figcaption></figure>
